The gnome, or Forgotten Folk as they are sometimes referred to, are small humanoids known for their eccentric sense of humor, inquisitiveness, and engineering prowess. Despite their intelligence and presence in nearly every human city and most caravan-stop villages where they were tolerated, gnomes have very few influences on the larger world.
Gnomes who left home to seek an adventurer’s life were rare, given the race’s famed shyness and lack of ambition. Those that did were motivated by a number of factors, but the impulsive race was often driven by curiosity more than anything else. Many gnomes felt no more rationale for adventuring than simply to explore the world that surrounded them. A few, the more orderly ones that is, sought out adventure for more innately noble purposes, such as to help others, but these gnomes were rare.
Ability Score Increase: Your Intelligence score increases by 2.
Alignment: Most of the times, Gnomes are good and tend toward law are scientists, engineers, researchers, scholars, investigators, or inventors but those who tend toward chaos are poets, cheats, wanderers, or fanciful jewelers. Gnomes are good-hearted, and even the cheats among them are more happy than wicked.
Age: Gnomes mature at the same rate that humans do, and they are most expected to settle down into an adult life by around age 40. They can live minimum 350 years and maximum up to 500 years.
Darkvision: Accustomed to living underground, you have an excellent vision power in dark and dim conditions. In this condition, you can see the objects in dim light within 60 feet of you and in darkness as if it were dim light and you can’t see color in darkness, only shades of gray you can see.
Gnome Cunning: You advantage on all Intelligence, Wisdom, and Charisma saves against magic.
Size: Gnomes stand three – four feet tall and weight around 40lbs. Your size is Small.
Speed: Your base walking speed is 25 feet.
Languages: You can read, speak, and write Common and Gnomish.
|Tag’s||Usually neutral good|
Gnome General Info:
|Average Lifespan||Usually up to 300 years, but 500 not unheard of; physically show aging but do not become infirm|
|Homeland’s||The Feywild and Toril|
|Subraces||Deep gnomes, forest gnomes, rock gnomes|
|Average Height||Between 3 and 4 feet tall.|
|Average Weight||40 – 45 lbs|
|Distinctions||Small, keen mind, bright personality, magically gifted, can turn invisible|
Gnomes are a fantasy race of small and earthy men and women who possess a great magical power that often looks like prematurely aged. If you understand as a poor way to describe them, then you’re not wrong at all. The Gnomes are basically the redheaded stepchildren of fantasy gaming. It is a race codifying titan, Dungeons, and Dragons which has never been able to give them a solid defining core way similar to what they have done with the dwarf races.
Usually, Gnomes stand 3½ feet tall having the weight of 40 to 45 pounds. Their skin color ranges from dark tan to woody brown, and hair is fair, and their eyes can be any shade of blue. Gnome males prefer short, carefully and their beards are trimmed. The costumes of Gnomes are generally are made of leather but sometimes they also wear those are made of earth tones. Except this, they also decorate their clothes with some fine jewelry. Gnomes reach adulthood at the age of about 40, and survive almost for 350 years. Some of them can also live for almost 500 years.
Ability Score Increase: Your Constitution score increases by 1.
Artificer’s Lore: Whenever you make an Intelligence (History) check related to magic items, objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply.
Tinker: You have proficiency with artisan’s tools (tinker’s tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time.
When you create a device, choose one of the following options:
- Clockwork Toy. This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.
- Fire Starter. The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action.
- Music Box. When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song’s end or when it is closed.
Forest Gnomes have a great ability for stealth and deception which are generally secretive. They gather in hidden forest communities, befriending the local animals.
Ability Score Increase: Your Dexterity score increases by 1.
Natural Illusionist: You know the minor illusion cantrip. Intelligence is your spellcasting modifier for this cantrip.
Speak with Small Beasts: Through sound and gestures, you may communicate simple ideas with Small or smaller beasts.
Deep Gnomes (Svirfneblin):
While Forest Gnomes and the Rock Gnomes are the Gnomes which are most commonly found in the lands of the surface world, there is another sub-race of Gnomes rarely seen by any surface-dweller: Deep Gnomes, also known as svirfneblin.
For the outsiders that are well observed, and suspicious, deep gnomes are cunning and silent but they can be just as kind-hearted, loyal, and compassionate which is just similar to the surface cousins as well.
Ability Score Increase: Your Dexterity score increases by 1.
Stone Camouflage: You have advantage on Dexterity (stealth) checks to hide in rocky terrain.
Superior Darkvision: Your darkvision has a radius of 120 feet.
D&D Gnome Appearances
In D&D Gnome, the standard appearance is essentially a dwarf with a dash of an elf. The appearance is in a small and heavy humanoid which is usually described as both fairly simple and seem to age quickly, giving them faces having wrinkles and pronounced beards & mustaches.
Excepting dwarves, they have no cultural attachment to their mustaches and beards that’s why they often shave them into goatees. It can also keep its mustaches similarly small, neatly kept affairs to keep them out of their way. The D&D Gnomes are also commonly known for their prodigious noses. The elfin aspect mostly shines through in long, pointy ears.
The 4th edition of Gnome rejects the dwarfish element that’s why they look like scaled-down eladrin, with wild, spiky hair. They look very attractive, in comparison to the gnomes of past editions. The Golarion Gnome of Pathfinder looks like a chibi anime character. In standard look, it has a small mouth, near-absent nose, and huge eyes which are actually canonical to their lore, and they come in a vast variety of different and weird skin, hair and eye colors.
Male Names: Alston, Alvyn, Boddynock, Brocc, Burgell, Dimble, Eldon, Erky, Fonkin, Frug, Gerbo, Gimble, Glim, Jebeddo, Kellen, Namfoodle, Orryn, Roondar, Seebo, Sindri, Warryn, Wrenn, Zook
Female Names: Bimpnottin, Breena, Caramip, Carlin, Donella, Duvamil, Ella, Ellyjobell, Ellywick, Lilli, Loopmottin, Lorilla, Mardnab, Nissa, Nyx, Oda, Orla, Roywyn, Shamil, Tana, Waywocket, Zanna
Clan Names: Beren, Daergel, Folkor,Garrick, Nackle, Murnig, Ningel, Raulnor, Scheppen, Timbers, Turen
Nicknames: Aleslosh, Ashhearth, Badger, Cloak, Doublelock, Filchbatter, Fnipper, Ku, Nim, Oneshoe, Pock, Sparklegem, Stumbleduck
Frequently Asked Questions (FAQ’s)
Q: How much do gnomes weigh in D&D?
A: It weighs 40 to 45 pounds
Q: How tall are gnomes D&D?
A: 3.5 feet (91-107 cm) tall.
Q: How long do gnomes live in d&d?
A: 500 years
Q: Are gnomes fey?
A: Yes, the gnomes were fey humanoids.
Q: What do gnomes eat dnd?
A: fruit, nuts, tubers, leaves, and grasses, because of their powerful digestive system they can easily eat which was considered as inedible food for most of the other races.