- Level: 5 (Evocation)
- Casting time: 1 Action
- Components: V, S, M*
- Range(area): Self (60-foot cone)
- Attack(save): CON save
- Damage(effect): Cold
- School: Evocation
- Duration: Instantaneous
Cone of Cold 5e
From your hands, a blast of cold air will erupt and also each and every creature should make a 60-foot cone must and should make a Constitution saving throw. On a failed saving throw and on a successful one the creature would take 8d8 cold damage and half as much damage respectively.
If Cone of Cold 5e spell has killed a creature then the spell becomes a frozen statue until it thaws.
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At Higher Levels:
By using the 6th level or higher you can cast this spell and the damage also increased by 1d8 for each slot above 5th level.
Attributes Of d&d 5e Cone of Cold
Casting Time
|
1 action
|
Classes
|
Sorcerer, Wizard
|
Components |
V S M
|
Damage | 8d8 |
Damage Type
|
Cold |
Duration |
Instantaneous
|
Higher Spell Slot Desc
|
When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.
|
Higher Spell Slot Dice
|
1 |
Higher Spell Slot Die
|
d8 |
Level
|
5 |
Material
|
A small crystal or glass cone
|
Name
|
Cone of Cold
|
Range
|
Self (60-foot cone)
|
Save
|
Constitution |
School
|
Evocation |
Target
|
Each creature in a 60-foot cone
|