Divination D&D 5th Edition

Level: 4 (Divination) Casting time: 1 Action Components: V, S, M* Range(area): Self attack(save): None Damage(effect): Foreknowledge school: Divination duration: Instantaneous Divination 5e Here you have a magic and offering and they will put you in contact with a good or with the good’s servant. You have to ask him which would occur within 7 days and the question is about your […]

Magic Jar D&D 5th Edition

Level: 6 Casting time: 1 Minute Components: V, S, M* Range(area): Self Attack(save): CHA save Damage(effect): Control School: Necromancy Duration: Until Dispelled Magic Jar 5e Your soul leaves your body and falls into a catatonic state and enters the container that you used for the spell’s material component. While your soul lives in the container, you know about your surroundings as if […]

Holy Aura D&D 5th Edition

Level: 8 Casting time: 1 Action Components: V, S, M* Range(area): Self (30 ft) Attack(save): CON Save Damage(effect): Blinded School: Abjuration Duration: 1 Minute Holy Aura 5e With Holy Aura 5e spell, the divine light will be washed out from you and the coalesces in a soft radiance mostly 30 ft radius surround you. With this spell, your creatures can have some dim […]

Chill Touch D&D 5th Edition

Necromancy Cantrip Casting Time: 1 action Range: 120 feet Components: V, S Duration: 1 round In the space of a creature you do create a ghostly, skeletal hand that too be with in a range. To assail it with the chill of the grave you have to make a ranged spell attack which is against […]

Forbiddance D&D 5th Edition

Level: 6th Casting time:  10 Minutes Components: V, S, M Range(area): Touch 40,000 ft2 Attack(save): None Damage(effect): Necrotic School: Abjuration Duration: 1 Day Forbiddance 5e You need to create an area to the magical travel which is totally against to that.  The ward must be protected up to 40000 square feet of floor space and its height must be 30 ft above the floor.  […]

Triton’s D&D 5th Edition 5e Race

Triton’s 5e are an outsider race native to the seas but hailing from the Elemental Plane of Water. They guard the depths of the ocean, building small settlements beside deep trenches and other dangerous spots far from the land-bound folk’s eye.They have very good relations with giant sea horses, sea lions, and hippocampi. Tritons entered […]

Misty Step D&D 5th Edition

Level:2 (Conjuration) Casting time: 1 Bonus Action Components: V Range(area): Self attack(save): None Damage(effect): Teleportation school: Conjuration duration: Instantaneous Misty Step 5e With Misty Step 5e spell, you can teleport up to 30 feet for an unoccupied space until you can see and it is briefly surrounded by the silvery mist. Check This:  Fly Spell Frequently Asked Questions (FAQ’s) Q: Is d&d […]

Tortle D&D 5th Edition 5e Race

d&d 5e Tortle’s live a very simple life as peaceful farmers on the Savage Coast of Mystara. It is a region which is expanded as the mini-setting of Red Steel. By nature, they are inoffensive. But they will fight to defend their homes and naturally, they are very good at tanking. They have never managed […]

Goblin D&D 5th Edition 5e Race

Goblin d&d 5e race are the small monstrous creatures that have been shown in the movies since middle ages in the movies. They are weak and apprehensive that is further influenced by strong creatures that need damaging, expendable troopers. Their ravenous hunger is served well by their gigantic mouths loaded with rough teeth. Goblins Different […]

Haste 5E Spell In DnD

Level: 3 Casting time: 1 Action Components: V, S, M* Range(area): 30 ft Attack(save): None Damage(effect): Buff School: Transmutation Duration: Concentration, up to 1 minute Haste 5e In this spell, you have to choose one willing creature which you can see within a range. The target speed is doubled until the spell will be ended and it will gain +2 bonus […]