The monster Aboleth is available as a non-playable character in Dungeons and Dragons 5th Edition, monsters are a part of the various creatures you will discover in the game. Aboleth is controlled by a Dungeon Master. The Dungeon Master controls the monster as if it was controlled by an AI and is seen as a computer generated and controlled unit.
Traits
- Amphibious: The 5e aboleth is a monster creature capable of living in both land and water.
- Mucous Clouds: The d&d aboleth attains a transformative muces surrounding it from every side while underwater. Any creature that touches or interacts with it using a melee attack and is also within 5 feet of range from it will have to make a DC 14 Constitution saving throw. If the throw fails, the creature will be put in a diseased state for 1d4 hours. The diseased creature will only be able to breathe underwater.
- Probing Telepathy: The aboleth will be able to observe and learn a creature’s greatest needs and desires it communicates telepathically with only if the aboleth has vision of the creature.
Actions
- Multiattack: The d&d 5e aboleth strikes with three tentacle shaped attacks.
- Tentacle: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage. If the target it attacks with this ability is of the creature type then it must achieve success in performing a DC14 Constitution saving throw or it will be bound to gain the status of being diseased. For the first minute, the disease will not affect the creature and can be removed by disease curing magic. After the first minute, the diseased creature’s skin turns translucent and slimy and it won’t be able to recover Hit Points unless its underwater and this disease can only be cured by heal or another 6th or more than 6th level spell. The creature will take 6(1d12) acid damage every 10 minutes while its not in water unless moisture is applied before 10 minutes pass.
- Tail : Melee Weapon Attack: +9 to hit, reach 10 ft. one target. Hit: 15 (3d6 + 5) bludgeoning damage.
- Enslave (3/day): The aboleth targets and charms a creature within 30 feet and has vision of it, the creature has to complete a DC 14 wisdom saving throw to negate its effect or it will stay charmed till the aboleth dies or goes to another plane of existence. The target under the charm’s effects will be under aboleths under control and cant react to anything while being able to telepathically communicate with the aboleth over any distance.
Legendary Actions
Any of the 3 Legendary Actions from below can be equipped while only 1 being able to be cast at a time and only after a creature’s turn. Legendary Actions spent are refreshed at the start of another turn.
- Detect: The aboleth makes the wisdom (perception) of its target.
- Tail Swipe: The aboleth attacks once with its tail.
- Psychic Drain (Costs 2 Actions): The aboleth charms a creature and it recover hit points equal to the damage inflicted on the creature (10(3d6) psychic damage).
Click on assassin 5e monster
Aboleth 5e Monsters Attributes
AC |
19 (Natural Armor)
|
Alignment
|
Chaotic Evil
|
CHA | 17 |
CON | 21 |
Challenge Rating
|
14 |
DEX | 14 |
HP |
195 (17d12+85)
|
INT | 14 |
Immunities | Acid |
Languages |
Common, Draconic
|
Passive Perception
|
21
|
Roll 0
|
Bite 1d20 + 11 2d10+6+1d8
|
Roll 1
|
Claw 1d20 + 11 2d6+6
|
Roll 2
|
Tail 1d20 + 11 2d8+6
|
Roll 3
|
Acid Breath 1d20 + 0 12d8
|
STR
|
23
|
Saving Throws
|
Dex +7, Con +10, Wis +6, Cha +8
|
Senses
|
Blindsight 60 Ft., Darkvision 120 Ft.
|
Size
|
Huge
|
Skills
|
Perception +11, Stealth +7
|
Speed
|
40 ft., fly 80 ft., swim 40 ft.
|
Type
|
dragon
|
WIS
|
13
|
Conclusion:
With this comes the conclusion to Aboleth and its importance as a creature. All important information related to Aboleth was noted above to help you learn about the creature in detail. To learn more about Dungeons and Dragons, make sure to check other articles on the site.