Assassin Monster D&D 5e (5th Edition)

Basically, this Assassin monster have been trained in the use of the poison and these Assassin are the remorseless killers those who work for nobles and also guildmasters, sovereigns, and anyone else who can afford them.

TRAITS

Assassinate: At the time of its first turn, this assassin has the advantage on the attack rolls which are against any creature those even not taken a turn too. Any hit which assassin scores against the surprised creature is a critical hit.

Evasion: Suppose, if the assassin have been subjected to an effect which is allows it to make a Dexterity Saving Throw for taking only half damage, Of course, if it succeeded on the saving throw then the assassin instead takes no damage and if it fails then it takes only half damage.

Sneak Attack (1/Turn): The assassin will deal an extra 13 (4d6) damage whenever it will hit a target with a weapon attack and also has an advantage on the attack roll and sometimes when the target is within theĀ  5ft of an ally of the assassin that isn’t an incapacitated and also this assassin doesn’t have disadvantage on the attack roll.

ACTIONS

Multiattack: The assassin will make two shortsword attacks.

Shorstsword: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Light Crossbow: Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage and also the target should make a DC 15 constitution saving throw, taking 24 (7d6) poison damage on the failed save, or else half as much damage on a successful one.

Assassin Monster 5e Attributes

AC
15 (Studded Leather)
Alignment
Any Non-good Alignment
CHA 10
CON 14
Challenge Rating
8
DEX 16
HP
78 (12d8+24)
INT 13
Languages
Thieves’ Cant Plus Any Two Languages
Passive Perception
13
Resistances
Poison
Roll 0
1d20 + 6 1d6+3
Roll 1
1d20 + 6 1d8+3
STR
11
Saving Throws
Dex +6, Int +4
Size
Medium
Skills
Acrobatics +6, Deception +3, Perception +3, Stealth +9.
Speed
30 ft.
Type
humanoid (any race)
WIS
11

Check out the basilisk 5e monster.

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