Dretch Monster D&D 5E (5th Edition)

Table of Contents

Actions

Multiattack: Basically, this Dretch Monster makes two attacks: one with its bite and one with its claws.

Bite: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.

Claws: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.

Fetid Cloud (1/Day): One 10-foot radius of disgusting green gas do extends out from the dretch. This gas normally spreads around the corners, and also its area is lightly obscured. Actually, it lasts for a minute or else until a strong wind will be disperse it. Any of the creature which starts its turn in that specific area should be succeeded on a DC11 Constitution saving throw or else it should be poisoned until the start of its next turn. While poisoned in this way, the target actually can take either an action or else a bonus action on its specific turn, but not both and also it can not take the reactions.

Attributes

AC
11 (Natural Armor)
Alignment
Chaotic Evil
CHA 3
CON 12
Challenge Rating
1/4
Condition Immunities
Poisoned
DEX 11
HP
18 (4d6+4)
INT 5
Immunities Poison
Languages
Abyssal, Telepathy 60 Ft. (Works Only With Creatures That Understand Abyssal)
Passive Perception
9
Resistances
Cold, Fire, Lightning
Roll 0
Bite 1d20 + 2 1d6
Roll 1
Claws 1d20 + 2 2d4
STR
11
Senses
Darkvision 60 Ft.
Size
Small
Speed
20 ft.
Type
fiend (demon)
WIS
8

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