Duergar Monster D&D 5E (5th Edition)

Traits

Duergar Resilience: Basically this Duergar has some advantage on saving throws which is against to poison, spells, and also illusions, as well as to resist for being charmed or be paralyzed.

Sunlight Sensitivity: During in sunlight, the duergar has some disadvantage on the attack rolls, as well as on the wisdom (perception) checks which are rely on sight.

Actions

Enlarge (Recharges after a Short or Long Rest): Exactly for a minute, the duergar magically increases in size, along by anything it is wearing even it is carrying. During enlarged, the duergar is larger and doubles its damage dice on the strength-based weapon attacks (included in the attacks), and also can makes strength checks and also the strength saving throws by an advantage. Suppose, the duergar will lack the room for becoming large and it attains the maximum size possible in available space.

War Pick: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage, or 11 (2d8 + 2) piercing damage while enlarged.

Javelin: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 9 (2d6 + 2) piercing damage while enlarged.

Invisibility (Recharges after a Short or Long Rest): This duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or else until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any of the equipment what the duergar wears or even carries is invisible with it.

check out constrictor snake 5e monster

Attributes Of Duergar Monster

AC
16 (Scale Mail, Shield)
Alignment
Lawful Evil
CHA 9
CON 14
Challenge Rating
1
DEX 11
HP
26 (4d8+4)
INT 11
Languages
Dwarvish, Undercommon
Passive Perception
10
Resistances
Poison
Roll 0
War Pick 1d20 + 4 1d8+2
Roll 1
Enlarged 1d20 + 4 2d8+2
Roll 2
Javelin 1d20 + 4 1d6+2
Roll 3
Enlarged 1d20 + 4 2d6+2
STR
14
Senses
Darkvision 120 Ft.
Size
Medium
Speed
25ft.
Type
humanoid (dwarf)
WIS
10

Leave a Comment