Traits
Fire Form: In dnd the fire elemental able to move through a space like narrow as 1 inch wide without keep squeezing it. A creature which do touch an elemental or else hits it with a melee attack during within 5ft. of it. takes 5 (1d10) fire damage. In an addition, the elemental able to enter a hostile creature’s space and then stop there.
At the first when it enters the creature’s space on a turn, which creature takes 5 (1d10) fire damage and even catches fire; until unless someone will take an action to douse the fire, then creature takes 5 (d10) fire damage at the start of each of its turns.
Illumination: The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 ft..
Water Susceptibility: For every 5 ft. the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.
Actions
Multiattack: The elemental can make two touch attacks.
Touch: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) fire damage. Suppose, if the target was a creature or even a flammable object and it ignites. But until a creature would take an action to douse the fire, the target can takes 5 (d10) fire damage at the start of its each turns.
We have provided one more monster called d&d 5e earth elemental
Attributes Of Fire Elemental Monster
AC | 13 |
Alignment | Neutral |
CHA | 7 |
CON | 16 |
Challenge Rating
|
5 |
Condition Immunities
|
Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
|
DEX | 17 |
HP |
102 (12d10+36)
|
INT | 6 |
Immunities |
Fire, Poison
|
Languages | Ignan |
Passive Perception
|
10 |
Resistances |
Bludgeoning, Piercing, and Slashing From Nonmagical Attacks
|
Roll 0
|
Touch 1d20 + 6 2d6+3
|
STR | 10 |
Senses |
Darkvision 60 Ft.
|
Size | Large |
Speed |
50 ft.
|
Type | elemental |
WIS | 10 |