The mages are spend their lives in a study and also practice the magic. The good-aligned mages are offer the counsel to noble and also some others those are in the power, so, while the evil do mages the dwell in an isolated sites for performing unspeakable experiments without any interference.
Traits
Spellcasting: The mage monster is a 9th-level spellcaster. Its spellcasting ability is intelligence (spell save DC 14, +6 to hit with spell attacks). So the mage has the following wizard spells mentioned.
• Cantrips (at will): Fire Bolt, light, Mage Hand, Prestidigitation
• 1st Level (4 slots): Detect Magic, Mage Armor, Magic Missile, Shield
• 2nd Level (3 slots): Misty Step, Suggestion
• 3rd Level (3 slots): Counterspell, Fireball, fly
• 4th Level (3 slots): Greater Invisibility, Ice Storm
• 5th Level (1 slot): Cone of Cold
Actions
Dagger: Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Attributes Of Mage Monster
AC |
12 (15 With Mage Armor)
|
Alignment |
Any Alignment
|
CHA | 11 |
CON | 11 |
Challenge Rating
|
6 |
DEX | 14 |
HP |
40 (9d8)
|
INT | 17 |
Languages |
Any Four Languages
|
Passive Perception
|
11 |
Roll 0
|
1d20 + 5 1d4+2
|
STR
|
9
|
Saving Throws
|
Int +6, Wis +4
|
Size
|
Medium
|
Skills
|
Arcana +6, History +6
|
Speed
|
30 ft.
|
Spell Book
|
Fire Bolt, Light, Mage Hand, Prestidigitation, Detect Magic, Mage Armor, Magic Missile, Shield, Misty Step, Suggestion, Counterspell, Fireball, Fly, Greater Invisibility, Ice Storm, Cone Of Cold
|
Type
|
humanoid (any race)
|
WIS
|
12
|