Basically, a Mammoth monster is an elephantine creature by thick fur and also long tusks. So, the Stockier and also the fiercer than a normal elephants, mammoths inhabit the wide range of climes, from the subarctic to the subtropical.
Traits
Trampling Charge: Suppose, the mammoth could be moved to at least 20 ft., straight towards to a creature and then it will hit to by using a gore attack on a similar turn, So, that the target must be succeeded on the DC 18 Strength saving throw or else it should be knocked prone. However if the target is a prone, also the mammoth could make one stomp attack which is against it like a bonus action.
Actions
Gore: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage.
Stomp: Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 29 (4d10 + 7) bludgeoning damage.
Attributes Of Mammoth Monster
AC |
13 (Natural Armor)
|
Alignment | Unaligned |
CHA | 6 |
CON | 21 |
Challenge Rating
|
6 |
DEX | 9 |
HP |
126 (11d12+55)
|
INT | 3 |
Passive Perception
|
10 |
Roll 0
|
Gore 1d20 + 10 4d8+7
|
Roll 1
|
Stomp 1d20 + 10 4d10+7
|
STR
|
24
|
Size
|
Huge
|
Speed
|
40 ft.
|
Type
|
beast
|
WIS
|
11
|
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