Actions
Multiattack: The mummy monster can use its Dreadful Glare and also it makes an attack with its rotting fist. We have explained about the rotting fist from below lines:
Rotting Fist: By using the melee weapon attack: +5 to hit, reach 5ft., one target. It also Hit: 10 (2d6+3) bludgeoning damage plus 10 (3d6) necrotic damage. Suppose, if the target is a creature, then it must be succeeded on a DC 12 Constitution saving throw or else be cursed with the mummy rot.
Any way the cursed target could not regain the hit points, and also its hit point maximum decreases by 10 (3d6) for each and every 24 hours that can elapse. Even though the curse was reduced the target’s hit point maximum to the 0, also the target dies and its body would be turned to dust.
The curse can be lasted unless until it would be removed by the remove curse spell or else some other magic too.
Dreadful Glare: The mummy monster can target a creature that it able to see within 60ft.,of it. Suppose if the target is able to see this mummy monster, then it must be succeeded on a DC 11 Wisdom saving throw which is against to this magic or else it must become frightened but it until end of mummy’s next turn. If the target could be failed a saving throw simply by 5 or more, then it is also Paralyzed for a similar duration.
However the target which could be succeeds on a saving throw is immune to be Dreadful Glare of the all mummies (but of course it is not mummy lords) for almost its next 24 hours.
Attributes
AC |
11 (Natural Armor)
|
Alignment |
Lawful Evil
|
CHA | 12 |
CON | 15 |
Challenge Rating
|
3 |
Condition Immunities
|
Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
|
DEX | 8 |
HP |
58 (9d8+18)
|
INT | 6 |
Immunities |
Necrotic, Poisoned
|
Languages |
The Languages It Knew In Life
|
Passive Perception
|
10
|
Resistances |
bludgeoning, piercing, and slashing from nonmagical attacks
|
Roll 0
|
Rotting Fist 1d20 + 5 2d6+3
|
STR |
16
|
Saving Throws
|
Wis +2
|
Senses |
Darkvision 60 Ft.
|
Size |
Medium
|
Speed |
20 ft.
|
Type |
undead
|
Vulnerabilities |
Fire
|
WIS |
10
|