Traits
Amphibious: The merrow able to breathe air and water.
Actions
Multiattack: Basically, the merrow can make two attacks: Such as one with its bite and also one with its claws or the harpoon.
Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Claws: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
Harpoon: Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft., or else range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target can be a huge or else a smaller creature, then it must be succeeded on a strength contest which is against to the merrow or else be pulled up to 20 feet toward the merrow.
Check out d&d 5e gorgon monster.
Attributes Of Merrow Monster
| AC |
13 (Natural Armor)
|
| Alignment |
Chaotic Evil
|
| CHA | 9 |
| CON | 15 |
|
Challenge Rating
|
2 |
| DEX | 10 |
| HP |
45 (6d10+12)
|
| INT | 8 |
| Languages |
Abyssal, Aquan
|
|
Passive Perception
|
10 |
|
Roll 0
|
Bite 1d20 + 6 1d8+4
|
|
Roll 1
|
Claws 1d20 + 6 2d4+4
|
|
Roll 2
|
Harpoon 1d20 + 6 2d6+4
|
|
STR
|
18 |
|
Senses
|
Darkvision 60 Ft.
|
|
Size
|
Large
|
|
Speed
|
10 ft., swim 40 ft.
|
|
Type
|
monstrosity
|
|
WIS
|
10
|