Traits
Amphibious: This storm giant monster in dnd 5e able to breathe air and also water.
Innate Spellcasting: Always, the giant innate spellcasting ability is a charisma (spell save DC 17). It able to innately cast below given spells, which requires none of the components in the form of material.
At will: Detect Magic, Feather Fall, Levitate, light
3/day each: Control Weather, Water Breathing
Actions
Multiattack: This giant have a chance to make two Greatsword attacks.
Greatsword: Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.
Rock: Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.
Lightning Strike (Recharge 5-6): The giant can be hurl the magical lightning bolt at the point where it able to see within 500 feet of it. Each and every creature within 10 feet of that particular point must be make a DC 17 Dexterity saving throw, and also taking 54 (12d8) lightning damage on a failed save, or else half as much damage on a successful one too.
Attributes Of Storm Giant Monster
AC |
16 (Scale Mail)
|
Alignment |
Chaotic Good
|
CHA | 18 |
CON | 20 |
Challenge Rating
|
13 |
DEX | 14 |
HP |
230 (20d12+100)
|
INT | 16 |
Immunities |
Lightning, Thunder
|
Languages |
Common, Giant
|
Passive Perception
|
19 |
Resistances | Cold |
Roll 0
|
Greatsword 1d20 + 14 6d6+9
|
Roll 1
|
Rock 1d20 + 14 4d12+9
|
Roll 2
|
Lightning Strike 1d20 + 0 12d8
|
STR
|
29
|
Saving Throws
|
Str +14, Con +10, Wis +9, Cha +9
|
Size
|
Huge
|
Skills
|
Arcana +8, Athletics +14, History +8, Perception +9
|
Speed
|
50 ft., swim 50 ft.
|
Spell Book
|
Detect Magic, Feather Fall, Levitate, Light, Control Weather, Water Breathing
|
Type
|
giant
|
WIS
|
18
|