Giant Crocodile Monster D&D 5E

Traits Hold Breath: The Giant Crocodile able to hold its breath for 30 minutes. Actions Multiattack: The Crocodile makes two attacks: one with its bite and another one with its tail. Bite: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is Grappled …

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Frog Monster D&D 5E (5th Edition)

A frog monster does not have any type of effective attacks. It actually feeds on some small insects and it typically dwells near the water, in trees, or underground. The frog’s statistics can even be used for represent a toad. Traits Amphibious: The frog able to breathe air and can drink water too. Standing Leap: …

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Frost Giant Monster D&D 5E (5th Edition)

Actions Multiattack: The giant makes two Greataxe attacks. Greataxe: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) slashing damage. Rock: Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. Attributes Of Frost Giant Monster AC 15 (Patchwork Armor) …

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Eagle Monster D&D 5E (5th Edition)

Traits Keen Sight: The eagle has advantage on Wisdom (Perception) checks that rely on sight. Actions Talons: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage. Attributes Of Eagle Monster AC 12 Alignment Unaligned CHA 7 CON 10 Challenge Rating 0 DEX 15 HP 3 (1d6) …

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Dretch Monster D&D 5E (5th Edition)

Actions Multiattack: Basically, this Dretch Monster makes two attacks: one with its bite and one with its claws. Bite: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage. Claws: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage. Fetid Cloud (1/Day): …

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Cloud Giant Monster D&D 5e (5th Edition)

Traits Keen Smell: The Cloud Giant monster have an advantage on Wisdom (Perception) checks that rely on smell. Innate spellcasting: Actually, the giant’s innate spellcasting ability is charisma. Of course it can innately cast the following spells, requiring no material components: At will: Detect Magic, Fog Cloud, light 3/day each: Feather Fall, fly, Misty Step, …

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Couatl Monster D&D 5e (5th Edition)

Traits Innate Spellcasting: Actually, the couatl’s spellcasting ability is charisma (spell save DC 14). Also it can innately cast the following spells and requires only the verbal components: At Will: Actually, Detect Evil and good, Detect Magic and also Detect Thoughts 3/day each: bless, Create Food and Water, Cure Wounds, Lesser Restoration, Protection from Poison, Sanctuary, …

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Cult Fanatic Monster D&D 5e (5th Edition)

Fanatics are frequently part of the cult leadership and using their charisma and also dogma to influence and prey on those of weak will. Most of them are interested in the personal power above the all else. Traits Dark Devotion: Mostly, the fanatic has an advantage on Saving Throws which are against being Charmed or …

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Crocodile Monster D&D 5e (5th Edition)

Traits Hold Breath: The crocodile monster can hold its breath for 15 minutes. Actions Bite: Melee weapon attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage and also the target is Grappled (escape DC 12). But until this grapple ends the target is restrained and also this crocodile …

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Commoner Monster D&D 5e (5th Edition)

These commoners include peasants, serfs, slaves, servants, pilgrims, merchants, artisans and also the hermits. Actions Club: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage. Commoner Monster 5e Attributes AC 10 Alignment Any Alignment CHA 10 CON 10 Challenge Rating 0 DEX 10 HP 4 (1d8) INT 10 …

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