Traits
Brute: Actually, a melee weapon will deal one of the extra dies of its damage whenever the bugbear hits with it (which is included in the attack).
Surprise Attack: Suppose, if the bugbear will surprise the creature and hits it with an attack at the time of first round of combat and the target will take an extra 7 (2d6) damage from the attack.
Actions
Morningstar: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.
Javelin: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 (2d6 + 2) piercing damage in melee or 5 (1d6 + 2) piercing damage at range.
Bugbear Monster 5e Attributes
AC |
16 (Hide Armor, Shield)
|
Alignment
|
Chaotic Evil
|
CHA | 9 |
CON | 13 |
Challenge Rating
|
1 |
DEX | 14 |
HP |
27 (5d8+5)
|
INT | 8 |
Languages |
Common, Goblin
|
Passive Perception
|
10 |
Roll 0
|
Morningstar 1d20 + 4 2d8+2
|
Roll 1
|
Melee 1d20 + 4 2d6+2
|
Roll 2
|
Ranged 1d20 + 4 1d6+2
|
STR
|
15 |
Senses
|
Darkvision 60 Ft.
|
Size
|
Medium |
Skills
|
Stealth +6, Survival +2
|
Speed
|
30 ft.
|
Type
|
humanoid (goblinoid)
|
WIS
|
11
|