Traits
Brute: Actually, a melee weapon will deal one of the extra dies of its damage whenever the bugbear hits with it (which is included in the attack).
Surprise Attack: Suppose, if the bugbear will surprise the creature and hits it with an attack at the time of first round of combat and the target will take an extra 7 (2d6) damage from the attack.
Actions
Morningstar: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.
Javelin: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 (2d6 + 2) piercing damage in melee or 5 (1d6 + 2) piercing damage at range.
Bugbear Monster 5e Attributes
| AC | 16 (Hide Armor, Shield) | 
| Alignment | Chaotic Evil | 
| CHA | 9 | 
| CON | 13 | 
| Challenge Rating | 1 | 
| DEX | 14 | 
| HP | 27 (5d8+5) | 
| INT | 8 | 
| Languages | Common, Goblin | 
| Passive Perception | 10 | 
| Roll 0 | Morningstar 1d20 + 4 2d8+2 | 
| Roll 1 | Melee 1d20 + 4 2d6+2 | 
| Roll 2 | Ranged 1d20 + 4 1d6+2 | 
| STR | 15 | 
| Senses | Darkvision 60 Ft. | 
| Size | Medium | 
| Skills | Stealth +6, Survival +2 | 
| Speed | 30 ft. | 
| Type | humanoid (goblinoid) | 
| WIS | 11 |