Actions
Multiattack: Basically, this Chimera Monster do make three attacks: One with its bite, one with its horns and remaining one with its claws. Whenever its fire breath is available and it can use the breath in place of either its bite or horns.
Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Horns: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.
Claws: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Fire Breath (Recharge 5-6): In a 15-foot cone the dragon head exhales the fire. But in that specific area each creature should make DC 15 Dexterity saving throw, taking either 31 (7d8) fire damage on a failed save or half as much damage on a successful one.
Click on ape 5e monster if you need to know more about it.
Chimera Monster 5e Attributes
AC |
14 (Natural Armor)
|
Alignment |
Chaotic Evil
|
CHA | 10 |
CON | 19 |
Challenge Rating
|
6 |
DEX | 11 |
HP |
114 (12d10+48)
|
INT | 3 |
Languages |
Understands Draconic But Can’t Speak
|
Passive Perception
|
18 |
Roll 0
|
1d20 + 7 2d6+4
|
Roll 1
|
1d20 + 7 1d12+4
|
Roll 2
|
1d20 + 7 2d6+4
|
Roll 3
|
1d20 + 0 7d8
|
STR
|
19
|
Senses
|
Darkvision 60 Ft.
|
Size
|
Large
|
Skills
|
Perception +8
|
Speed
|
30 ft., fly 60 ft.
|
Type
|
monstrosity
|
WIS
|
14
|