Traits
Keen Smell: The Cloud Giant monster have an advantage on Wisdom (Perception) checks that rely on smell.
Innate spellcasting: Actually, the giant’s innate spellcasting ability is charisma. Of course it can innately cast the following spells, requiring no material components:
At will: Detect Magic, Fog Cloud, light
3/day each: Feather Fall, fly, Misty Step, Telekinesis
1/day each: Control Weather, Gaseous Form
Actions
Multiattack: The two morningstar attacks can be made by this giant moster.
Morningstar: Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.
Rock: Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.
Cloud Giant Monster 5e Attributes
AC |
14 (Natural Armor)
|
Alignment |
Neutral Good (50%) Or Neutral Evil (50%)
|
CHA | 16 |
CON | 22 |
Challenge Rating
|
9 |
DEX | 10 |
HP |
200 (16d12+96)
|
INT | 12 |
Languages
|
Common, Giant
|
Passive Perception
|
17 |
Roll 0
|
Morningstar 1d20 + 12 3d8+8
|
Roll 1
|
Rock 1d20 + 12 4d10+8
|
STR
|
27 |
Saving Throws
|
Con +10, Wis +7, Cha +7
|
Size
|
Huge |
Skills
|
Insight +7, Perception +7
|
Speed
|
40 ft.
|
Spell Book
|
Detect Magic, Fog Cloud, Light, Feather Fall, Fly, Misty Step, Telekinesis, Control Weather, Gaseous Form
|
Type
|
giant
|
WIS
|
16
|