Traits
Innate Spellcasting: Actually, the couatl’s spellcasting ability is charisma (spell save DC 14). Also it can innately cast the following spells and requires only the verbal components:
At Will: Actually, Detect Evil and good, Detect Magic and also Detect Thoughts
3/day each: bless, Create Food and Water, Cure Wounds, Lesser Restoration, Protection from Poison, Sanctuary, Shield
1/day each: dream, Greater Restoration, Scrying
Magic Weapons: The couatl’s weapon attacks are magical.
Shielded Mind: Basically, the couatl is immune to Scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.
Actions
Bite: Melee Weapon Attack: +8 to hit, reach 5ft., one creature. Hit: 8 (1d6+5) piercing damage, and also the target must be succeeded either on a DC 13 Constitution saving throw or be poisoned up to 24 hours. Until this poison ends, the target will be unconscious. The another creature has capability to use an action to shake the target awake.
Constrict: Melee weapon attack: +6 to hit, reach 10 ft., either one medium or smaller creature. Hit: 10 (2d6+3) bludgeoning damage, and also the target is grappled (escape DC 15). Actually, until this grapple ends, the target is restrained and also the couatl can not constrict any another target.
Change Shape: Actually, this couatl monster dnd 5e either magically polymorphs into the humanoid or beast that has a challenge rating which is equal to or less than its own, or else it will back into its true form. But if it dies then it reverts to its true form. Any type of equipment which it is wearing or else carrying it has been absorbed or else borne by the new form (the couatl’s choice).
Ordinarily, in a new form, the couatl will retain its game statistics and also ability to speak, but its AC, Movement modes, Strength, Dexterity, and also the other actions are replaced by those of the new form, it gains any of the statistics, capabilities (But except Class Features, legendary Actions, and lair actions) which the new form has but of course that it lacks. Suppose, if the new form has a bite attack, the couatl have a capability to use its bite in that form.
Couatl Monster 5e Attributes
AC
|
19 (Natural Armor)
|
Alignment |
Lawful Good
|
CHA | 18 |
CON | 17 |
Challenge Rating
|
4 |
DEX | 20 |
HP |
97 (13d8+39)
|
INT | 18 |
Immunities
|
Psychic; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks
|
Languages |
All, Telepathy 120 Ft.
|
Passive Perception
|
15
|
Resistances |
Radiant
|
Roll 0
|
Bite 1d20 + 8 1d6+5
|
Roll 1
|
Constrict 1d20 + 6 2d6+3
|
STR
|
16
|
Saving Throws
|
Con +5, Wis +7, Cha +6
|
Senses
|
Truesight 120 Ft.
|
Size
|
Medium
|
Speed
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30 ft., fly 90 ft.
|
Spell Book
|
Detect Evil And Good, Detect Magic, Detect Thoughts, Bless, Create Food And Water, Cure Wounds, Lesser Restoration, Protection From Poison, Sanctuary, Shield, Dream, Greater Restoration, Scrying
|
Type
|
celestial
|
WIS
|
20
|