Traits
Keen Smell: The rat has an advantage on the wisdom (Perception) actually checks that rely on smell.
Pack Tactics: The rat has an advantage on an actual attack roll against a creature if at least one of the rat’s allies was within 5 feet of a creature and of course the ally is not incapacitated.
Actions
Bite: Melee Weapon Attack: +4 to hit, reach 5ft; one target. Hit: 4 (1d4 + 2) piercing damage. For an instance if the target is a creature, then it must succeed on a DC10 Constitution saving throw or else contract a disease. Until unless the disease has been cured and the target can not be regained the hit points except by the magical means, and also the target’s hit point would be decreased maximum by 3 (1d6) for every 24 hours. Suppose if the target’s hit point maximum drops to 0 like a result of this disease, and the target will be die.
Diseased Giant Rat 5E Monster Attributes
AC | 12 |
Alignment | Unaligned |
CHA | 4 |
CON | 11 |
Challenge Rating
|
1/8 |
DEX | 15 |
HP | 7 |
Hit Dice
|
2d6 |
INT | 2 |
Passive Perception
|
10 |
Roll 0
|
1d20+4 1d4+2
|
STR
|
7
|
Senses
|
Darkvision 60 ft.
|
Size
|
Small
|
Speed
|
30 ft.
|
Type
|
beast
|
WIS
|
10
|
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