Traits
Fey Ancestry: At this the Drider monster has advantage on saving throws which are against being charmed, and even the magic can not put the drider to sleep.
Innate Spellcasting: Here the drider’s innate spellcasting ability is wisdom (spell save DC 13). Actually, the drider can able to innately cast some of the following spells and requiring no material components:
At will: Dancing lights
1/day each: Darkness, faerie fire
Spider Climb: Here the drider can able to climb some difficult surfaces, which also includes upside down on ceilings, without need for making an ability check.
Sunlight Sensitivity: Because in sunlight, the drider has an advantage on attack rolls, as well as on wisdom (perception) checks too those are rely on sight.
Web Walker: The drider monster will actually ignore movement restrictions caused by the wedding.
Actions
Multiattack: The drider can make three attacks, either it could be with its longsword or else its longbow. It also can replace one of those attacks by using a bite attack.
Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 2 (1d4) piercing damage plus 9 (2d8) poison damage.
Longsword: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Longbow: Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) poison damage.
Attributes Of Drider Monster D&D 5E
AC |
19 (Natural Armor)
|
Alignment |
Chaotic Evil
|
CHA | 12 |
CON | 18 |
Challenge Rating
|
6 |
DEX | 16 |
HP |
123 (13d10+52)
|
INT | 13 |
Languages |
Elvish, Undercommon
|
Passive Perception
|
15 |
Roll 0
|
Bite 1d20 + 6 1d4+2d8
|
Roll 1
|
One Handed 1d20 + 6 1d8+3
|
Roll 2
|
Two Handed 1d20 + 6 1d10+3
|
Roll 3
|
Longbow 1d20 + 6 1d8+3
|
STR
|
16
|
Senses
|
Darkvision 120 Ft.
|
Size
|
Large
|
Skills
|
Perception +5, Stealth +9
|
Speed
|
30 ft., climb 30 ft.
|
Spell Book
|
Dancing Lights, Darkness, Faerie Fire
|
Type
|
monstrosity
|
WIS
|
14
|
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