Traits
Charge: If the elk would move at least 20ft. straight towards the target and after that hits it with a ram attack on a similar turn, actually the target would take an extra 7(2d6) damage. But if the target was a creature then it must succeed on a DC13 strength saving throw or else be knocked prone.
Actions
Ram: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Hooves: Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit: 8 (2d4 + 3) bludgeoning damage.
Click on merrow dnd 5e monster if you need to get this monster.
Attributes Of Elk Monster
| AC | 10 |
| Alignment | Unaligned |
| CHA | 6 |
| CON | 12 |
|
Challenge Rating
|
1/4 |
| DEX | 10 |
| HP |
13 (2d10+2)
|
| INT | 2 |
|
Passive Perception
|
10 |
| STR | 16 |
| Size | Large |
| Speed |
50 ft.
|
| Type | beast |
| WIS | 10 |