These guards can include the members of the city watch, sentries in the citadel or else the fortified town, of course even the bodyguards of the merchants and also the nobles.
Actions
Spear: Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage or 5 (1d8 + 1) piercing damage if used with two hands to make a melee Attack.
Attributes Of Guard Monster
AC |
16 (Chain Shirt, Shield)
|
Alignment |
Any Alignment
|
CHA | 10 |
CON | 12 |
Challenge Rating
|
1/8
|
DEX | 12 |
HP |
11 (2d8+2)
|
INT | 10 |
Languages |
Any One Language (Usually Common)
|
Passive Perception
|
12 |
Roll 0
|
One Handed 1d20 + 3 1d6+1
|
Roll 1
|
Two Handed 1d20 + 3 1d8+1
|
STR
|
13 |
Size
|
Medium |
Skills
|
Perception +2
|
Speed
|
30 ft.
|
Type
|
humanoid (any race)
|
WIS
|
11
|