Guard Monster D&D 5E (5th Edition)

These guards can include the members of the city watch, sentries in the citadel or else the fortified town, of course even the bodyguards of the merchants and also the nobles.

Actions

Spear: Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage or 5 (1d8 + 1) piercing damage if used with two hands to make a melee Attack.

Attributes Of Guard Monster

AC
16 (Chain Shirt, Shield)
Alignment
Any Alignment
CHA 10
CON 12
Challenge Rating
1/8
DEX 12
HP
11 (2d8+2)
INT 10
Languages
Any One Language (Usually Common)
Passive Perception
12
Roll 0
One Handed 1d20 + 3 1d6+1
Roll 1
Two Handed 1d20 + 3 1d8+1
STR
13
Size
Medium
Skills
Perception +2
Speed
30 ft.
Type
humanoid (any race)
WIS
11

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