Imp Monster DnD 5E (5th Edition)

Traits

Shapechanger: This imp able to use its action to the polymorph into the beast form which resembles the rat (speed 20 ft.), the raven (20 ft., fly 60 ft.), or else the Spider (20 ft., climb 20 ft.), or even its back into its true form. Normally, its statistics are the same in each of their form, except for the sake of speed changes has noted. Also any equipment that it is wearing or else carrying has not been transformed. It actually reverts to its true form whenever if it dies.

Devil’s Sight: The Magical Darkness doesn’t impede the imp’s Darkvision.

Magic Resistance: The imp monster has an advantage on the saving throws which are against to the spells and also other magical effects.

Actions

Sting (Bite in Beast Form): The melee weapon attack: +5 to hit and reach 5ft., one target. Also the Hit:5 (1d4 + 3) piercing damage and also the target must make on a DC 11 Constitution saving throw and also taking 10 (3d6) poison damage on the failed save, or else half as much damage on the successful one.

Invisibility: The imp monster can magically turns invisible until unless it will attack, or else until its concentration (as if concentrating on a spell). Any of the equipment that the imp wears or else carries is invisible with it.

Attributes Of Imp Monster

AC 13
Alignment
Lawful Evil
CHA 14
CON 13
Challenge Rating
1
Condition Immunities
Poisoned
DEX 17
HP
10 (3d4+3)
INT 11
Immunities
Fire, Poison
Languages
Infernal, Common
Passive Perception
11
Resistances
Cold; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks That Aren’t Silvered
Roll 0
Sting/Bite 1d20 + 5 1d4+3
STR
6
Senses
Darkvision 120 Ft.
Size
Tiny
Skills
Deception +4, Insight +3, Persuasion +4, Stealth +5
Speed
20 ft., fly 40 ft.
Type
fiend (devil, shapechanger)
WIS
12

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