Traits
Charge: Supoose, if the skeleton would move to at least 10 feet straight which is towards the target and then hits it by a gore attack on the similar turn, actually, the target can take an extra 9 (2d8) piercing damage. Any way if the target was a creature and also it must be succeeded on the DC14 strength saving throw or else be pushed up to 10 feet away and also the knocked prone.
Actions
Greataxe: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.
Gore: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Attributes Of Minotaur Skeleton
| AC |
12 (Natural Armor)
|
| Alignment |
Lawful Evil
|
| CHA | 5 |
| CON | 15 |
|
Challenge Rating
|
2 |
|
Condition Immunities
|
Exhaustion, Poisoned
|
| DEX | 11 |
| HP |
67 (9d10+18)
|
| INT | 6 |
| Immunities | Poison |
| Languages |
Understands Abyssal But Can’t Speak
|
|
Passive Perception
|
9 |
|
Roll 0
|
Greataxe 1d20 + 6 2d12+4
|
|
Roll 1
|
Gore 1d20 + 6 2d8+4
|
| STR | 18 |
| Senses |
Darkvision 60 Ft.
|
| Size | Large |
| Speed |
40 ft.
|
| Type | undead |
| Vulnerabilities | Bludgeoning |
| WIS | 8 |
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