Traits
Hold Breath: During you’re out of the water and then the octopus monster able to hold its breath about 30 minutes.
Underwater Camouflage: Here the octopus has an advantage on the dexterity (Stealth) checks which has made during the underwater.
Water Breathing: The octopus can only breathe the underwater.
Actions
Tentacles: Melee weapon attack: +4 to hit, reach 5ft., one target. Hit: 1 bludgeoning damage, and also the target is grappled (escape DC 10). Until unless this grapple ends, the octopus also unable to use the dash action like a bonus action.
Attributes Of Octopus Monster
| AC | 12 |
| Alignment | Unaligned |
| CHA | 4 |
| CON | 11 |
|
Challenge Rating
|
0 |
| DEX | 15 |
| HP |
3 (1d6)
|
| INT | 3 |
|
Passive Perception
|
12 |
|
Roll 0
|
Tentacles 1d20 + 4 1
|
|
STR
|
4
|
|
Senses
|
Darkvision 30 Ft.
|
|
Size
|
Small
|
|
Skills
|
Perception +2, Stealth +4
|
|
Speed
|
5 ft., swim 30 ft.
|
|
Type
|
beast
|
|
WIS
|
10
|