Octopus Monster DnD 5E (5th Edition)

Traits

Hold Breath: During you’re out of the water and then the octopus monster able to hold its breath about 30 minutes.

Underwater Camouflage: Here the octopus has an advantage on the dexterity (Stealth) checks which has made during the underwater.

Water Breathing: The octopus can only breathe the underwater.

Actions

Tentacles: Melee weapon attack: +4 to hit, reach 5ft., one target. Hit: 1 bludgeoning damage, and also the target is grappled (escape DC 10). Until unless this grapple ends, the octopus also unable to use the dash action like a bonus action.

Attributes Of Octopus Monster

AC 12
Alignment Unaligned
CHA 4
CON 11
Challenge Rating
0
DEX 15
HP
3 (1d6)
INT 3
Passive Perception
12
Roll 0
Tentacles 1d20 + 4 1
STR
4
Senses
Darkvision 30 Ft.
Size
Small
Skills
Perception +2, Stealth +4
Speed
5 ft., swim 30 ft.
Type
beast
WIS
10

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