Traits
Innate Spellcasting: Normally, the ONI’s monster innate spellcasting ability is the charisma (spell save DC 13). Also the ONI able to innately cast following spells, and it is requiring no material components:
At will: Darkness, Invisibility
1/day each: Charm Person, Cone of Cold, Gaseous Form, sleep
Magic Weapons: The ONI’s weapon attacks are the magical.
Regeneration: The ONI can regain to 10 hit points at the start of its turn if it has almost 1 hit point.
Actions
Multiattack: The ONI able to make two attacks, such as either with its claws or its glaive.
Claw (Oni Form Only): Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Glaive: Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) slashing damage, or 9 (1d10 + 4) slashing damage in Small or Medium form.
Change Shape: The ONI monster can magically polymorphs into either a small or else a medium humanoid, and also into the large giant, or else back into one of its true forms. But other than its size and also its statistics were similar in each of their forms. Any way the only equipment that has been transformed was its glaive, which can shrinks so that it could be wielded in the humanoid form. Suppose, the ONI dies, it will be reverts to its true form only and also its glaive reverts to its normal size.
Also know: Fire elemental 5e
Attributes Of ONI Monster
AC |
16 (Chain Mail)
|
Alignment |
Lawful Evil
|
CHA | 15 |
CON | 16 |
Challenge Rating
|
7 |
DEX | 11 |
HP |
110 (13d10+39)
|
INT | 14 |
Languages |
Common, Giant
|
Passive Perception
|
14 |
Roll 0
|
Claw 1d20 + 7 1d8+4
|
Roll 1
|
Large Form 1d20 + 7 2d10+4
|
Roll 2
|
Small or Medium Form 1d20 + 7 1d10+4
|
STR | 19 |
Saving Throws
|
Dex +3, Con +6, Wis +4, Cha +5
|
Senses
|
Darkvision 60 Ft.
|
Size
|
Large
|
Skills
|
Arcana +5, Deception +8, Perception +4
|
Speed
|
30 ft., fly 30 ft.
|
Spell Book
|
Darkness, Invisibility, Charm Person, Cone Of Cold, Gaseous Form, Sleep
|
Type
|
giant
|
WIS
|
12
|