Traits
Magic Resistance: This Satyr monster has some advantages on Saving Throws against Spells and other magical Effects too.
Actions
Ram: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
Shortsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1 d6 + 3) piercing damage.
Shortbow: Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Attributes Of Satyr Monster DnD 5E (5th Edition)
| AC | 14 (Leather Armor) | 
| Alignment | Chaotic Neutral | 
| CHA | 14 | 
| CON | 11 | 
| Challenge Rating | 1/2 | 
| DEX | 16 | 
| HP | 31 (7d8) | 
| INT | 12 | 
| Languages | Common, Elvish, Sylvan | 
| Passive Perception | 12 | 
| Roll 0 | Ram 1d20 + 3 2d4+1 | 
| Roll 1 | Shortsword 1d20 + 5 1d6+3 | 
| Roll 2 | Shortbow 1d20 + 5 1d6+3 | 
| STR | 12 | 
| Size | Medium | 
| Skills | Perception +2, Performance +6, Stealth +5 | 
| Speed | 40 ft. | 
| Type | fey | 
| WIS | 10 |