Traits
Magic Resistance: This Satyr monster has some advantages on Saving Throws against Spells and other magical Effects too.
Actions
Ram: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
Shortsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1 d6 + 3) piercing damage.
Shortbow: Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Attributes Of Satyr Monster DnD 5E (5th Edition)
AC |
14 (Leather Armor)
|
Alignment |
Chaotic Neutral
|
CHA | 14 |
CON
|
11 |
Challenge Rating
|
1/2 |
DEX | 16 |
HP |
31 (7d8)
|
INT | 12 |
Languages |
Common, Elvish, Sylvan
|
Passive Perception
|
12 |
Roll 0
|
Ram 1d20 + 3 2d4+1
|
Roll 1
|
Shortsword 1d20 + 5 1d6+3
|
Roll 2
|
Shortbow 1d20 + 5 1d6+3
|
STR | 12 |
Size | Medium |
Skills |
Perception +2, Performance +6, Stealth +5
|
Speed |
40 ft.
|
Type |
fey
|
WIS |
10
|