Traits
Amorphous: As per this trait the shadow able to move via a space as narrow as 1 inch wide without squeezing it.
Shadow Stealth: While this monster is in the dim light or else in the darkness, the shadow able to take a hide action like a a Bonus Action. It’s Stealth bonus has also been improved to +6.
Sunlight Weakness: During in sunlight, the shadow has disadvantage on Attack rolls, Ability Checks, and Saving Throws.
Actions
Strength Drain: It has a melee weapon attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target’s Strength score is reduced by 1d4. Basically, the target might dies if it has reduced its Strength to 0. Or else, the reduction would be last until unless the target has been finished a short or Long Rest.
If the non-evil Humanoid dies from this Attack, a new shadow would be rised from the corpse 1d4 hours later.
Attributes Of Shadow Monster DnD 5E
AC | 12 |
Alignment |
Chaotic Evil
|
CHA | 8 |
CON | 13 |
Challenge Rating
|
1/2 |
Condition Immunities
|
Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
|
DEX | 14 |
HP |
16 (3d8+3)
|
INT | 6 |
Immunities |
Necrotic, Poison
|
Passive Perception
|
10 |
Resistances |
Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks
|
Roll 0
|
Strength Drain 1d20 + 4 2d6+2
|
STR | 6 |
Senses |
Darkvision 60 Ft.
|
Size | Medium |
Skills |
Stealth +4
|
Speed |
40 ft.
|
Type | undead |
Vulnerabilities | Radiant |
WIS | 10 |