Traits
Stone Camouflage: This stone giant monster has an advantage on the dexterity (Stealth) checks which has been made to be hide in the rocky terrain.
Actions
Multiattack: The giant able to make two Greatclub attacks.
Greatclub: Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Rock: The tanged weapon attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. Suppose, the target is a creature, and even it must be succeeded on the DC 17 Strength saving throw or it should be knocked prone.
Reactions
Rock Catching: If the rock or a similar object was hurled at the giant, even the giant can, by using a successful DC 10 Dexterity saving throw, it can catch the missile and also it can take none of the bludgeoning damage from it.
Attributes Of Stone Giant Monster DnD 5E
| AC |
17 (Natural Armor)
|
| Alignment | Neutral |
| CHA | 9 |
| CON | 20 |
|
Challenge Rating
|
7 |
| DEX | 15 |
| HP |
126 (11d12+55)
|
| INT | 10 |
| Languages | Giant |
|
Passive Perception
|
14 |
|
Roll 0
|
1d20 + 9 3d8+6
|
|
Roll 1
|
1d20 + 9 4d10+6
|
| STR | 23 |
|
Saving Throws
|
Dex +5, Con +8, Wis +4
|
| Senses |
Darkvision 60 Ft.
|
| Size | Huge |
| Skills |
Athletics +12, Perception +4
|
| Speed |
40 ft.
|
| Type |
giant
|
| WIS |
12
|