Stone Giant Monster DnD 5E (5th Edition)

Traits

Stone Camouflage: This stone giant monster has an advantage on the dexterity (Stealth) checks which has been made to be hide in the rocky terrain.

Actions

Multiattack: The giant able to make two Greatclub attacks.

Greatclub: Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Rock: The tanged weapon attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. Suppose, the target is a creature, and even it must be succeeded on the DC 17 Strength saving throw or it should be knocked prone.

Reactions

Rock Catching: If the rock or a similar object was hurled at the giant, even the giant can, by using a successful DC 10 Dexterity saving throw, it can catch the missile and also it can take none of the bludgeoning damage from it.

Attributes Of Stone Giant Monster DnD 5E

AC
17 (Natural Armor)
Alignment Neutral
CHA 9
CON 20
Challenge Rating
7
DEX 15
HP
126 (11d12+55)
INT 10
Languages Giant
Passive Perception
14
Roll 0
1d20 + 9 3d8+6
Roll 1
1d20 + 9 4d10+6
STR 23
Saving Throws
Dex +5, Con +8, Wis +4
Senses
Darkvision 60 Ft.
Size Huge
Skills
Athletics +12, Perception +4
Speed
40 ft.
Type
giant
WIS
12

Leave a Comment