Traits
Stone Camouflage: This stone giant monster has an advantage on the dexterity (Stealth) checks which has been made to be hide in the rocky terrain.
Actions
Multiattack: The giant able to make two Greatclub attacks.
Greatclub: Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Rock: The tanged weapon attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. Suppose, the target is a creature, and even it must be succeeded on the DC 17 Strength saving throw or it should be knocked prone.
Reactions
Rock Catching: If the rock or a similar object was hurled at the giant, even the giant can, by using a successful DC 10 Dexterity saving throw, it can catch the missile and also it can take none of the bludgeoning damage from it.
Attributes Of Stone Giant Monster DnD 5E
AC |
17 (Natural Armor)
|
Alignment | Neutral |
CHA | 9 |
CON | 20 |
Challenge Rating
|
7 |
DEX | 15 |
HP |
126 (11d12+55)
|
INT | 10 |
Languages | Giant |
Passive Perception
|
14 |
Roll 0
|
1d20 + 9 3d8+6
|
Roll 1
|
1d20 + 9 4d10+6
|
STR | 23 |
Saving Throws
|
Dex +5, Con +8, Wis +4
|
Senses |
Darkvision 60 Ft.
|
Size | Huge |
Skills |
Athletics +12, Perception +4
|
Speed |
40 ft.
|
Type |
giant
|
WIS |
12
|