Traits
False Appearance: Because of this treant monster remains motionless, and then it is indistinguishable from the normal tree.
Siege Monster: This treant can deal with the double damage for the Objects and structures.
Actions
Multiattack: The treant able to make two slam attacks.
Slam: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.
Rock: Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.
Animate Trees (1/Day): This treant can magically animates at least one or two trees that it can see within 60 feet of it. All of these trees can have the similar Statistics as a treant, but except they do have an intelligence and also the charisma scores of 1, they can not speak, and also they even have only a slam action option. Also an animated tree which acts like an ally of the treant. Even though the tree would be remained an animate for a single day or even until unless it would be died one someday. Until unless the treant would be died or even it is more than 120 feet of that specific tree; or the treant can take the bonus action for turning it to the back into an inanimate tree. Also the tree then takes root if it is possible.
Attributes Of Treant Monster DnD 5E
AC |
16 (Natural Armor)
|
Alignment |
Chaotic Good
|
CHA | 12 |
CON | 21 |
Challenge Rating
|
9 |
DEX | 8 |
HP |
138 (12d12+60)
|
INT | 12 |
Languages |
Common, Druidic, Elvish, Sylvan
|
Passive Perception
|
13 |
Resistances
|
Bludgeoning, Piercing
|
Roll 0
|
Slam 1d20 + 10 3d6+6
|
Roll 1
|
Rock 1d20 + 10 4d10+6
|
STR
|
23 |
Size
|
Huge |
Speed
|
30 ft.
|
Type
|
plant
|
Vulnerabilities
|
Fire
|
WIS
|
16
|