Traits
Undead Fortitude: In any situation if the damage of Zombie Monster has reduced to 0 hit points and then it must make constitution saving throw by a DC of 5 + the damage has taken and then unless until the damage is radiant or from the critical hit. On a specific success, the zombie could drop to 1 hit point instead of this.
Actions
Slam: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Attributes Of Zombie Monster DnD 5E
| AC | 8 |
| Alignment | Neutral Evil |
| CHA | 5 |
| CON | 16 |
|
Challenge Rating
|
1/4 |
|
Condition Immunities
|
Poisoned |
| DEX | 6 |
| HP |
22 (3d8+9)
|
| INT | 3 |
| Immunities | Poison |
| Languages |
Understands All Languages It Spoke In Life But Can’t Speak
|
|
Passive Perception
|
8 |
|
Roll 0
|
Slam 1d20 + 3 1d6+1
|
| STR | 13 |
|
Saving Throws
|
Wis +0
|
| Senses |
Darkvision 60 Ft.
|
| Size |
Medium
|
| Speed |
20 ft.
|
| Type |
undead
|
| WIS |
6
|