- Level: 5 (Evocation)
- Casting time: 1 action
- Components: V, S
- Range(area): 60 ft
- Attack(save): None
- Damage(effect): Healing
- School: Evocation
- Duration: Instantaneous
Mass Cure Wounds 5e
Within a range, a wave of healing energy will wash out from the point which you have chosen and also you must have to choose six creatures which have 30-foot radius sphere centred on that particular point. Each target will regain the hit points and it is equal to 3d8+ your spellcasting ability modifier. On undead or constructs, Mass Cure Wounds 5e spell has no effect.
At higher Levels:
You can cast this spell by using the spell slot of 6th level or more than 6th level and then the healing will increase by 1d8 for each an every slot which is in above the 5th level.
Want to Know About
Attributes Of Mass Cure Wounds 5e
Add Casting Modifier
|
Yes |
Casting Time
|
1 action
|
Classes
|
Bard, Cleric, Druid
|
Components |
V S
|
Duration |
Instantaneous
|
Healing | 3d8 |
Higher Spell Slot Desc
|
When you cast this spell using a spell slot of 6th level or higher, the Healing increases by 1d8 for each slot level above 5th.
|
Higher Spell Slot Dice
|
1 |
Higher Spell Slot Die
|
d8 |
Level | 5 |
Name |
Mass Cure Wounds
|
Range |
60 feet
|
School | Evocation |
Target |
A point of your choice within range
|
Cleric Spells | Bard Spells | Druid Spells | Paladin Spells | Ranger Spells | Sorcerer Spells | Warlock Spells | Wizard Spells |