- Level: 4
- Casting time: 1 Action
- Components: V, S, M*
- Range(area): 60 Feet
- Attack(save): CHA save
- Damage(effect): Banishment
- School: Abjuration
- Duration: Concentration up to 1 minute
Banishment 5e
In this spell, you have to make an attempt to send a creature which you able to see within an area to another plane of existence. Your target must succeed on a Charisma saving throw or be banished. When the target is to the plane of existence where you are then you have to banish the goal to harmless demiplane. Because of the target is incapacitated. This target is remaining until the spell ends. Sometimes the target reappears to you, at which point the target reappears to you on the space either it left or in the nearest unoccupied space only because of that space is unoccupied.
If you need to check out revivify 5e spell then look at it now, please leave your experience with that spell too in the comment section. Let’s continue our topic on banishment from the below lines.
The target doesn’t return when the target is native to a different plane of existence than the one you’re on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.
At Higher Level:
By using the slot of spell at 5th level or more than 5th level then you may target one additional creature for each slot level more than 4th.
Cleric Spells | Bard Spells | Druid Spells | Paladin Spells | Ranger Spells | Sorcerer Spells | Warlock Spells | Wizard Spells |