Traits
Heated Body: A creature which does touches the azer or else hits it with a melee attack whenever it is within the 5ft. of it takes 5 (1d10) fire damage.
Heated Weapons: Whenever this azer hits by using the metal melee weapon, then it deals an extra 3 (1d6) fire damage (included in the attack).
Illumination: Mostly, this azer sheds bright light in the 10-foot radius and also in dim light for an additional 10 ft.
Actions:
Warhammer: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or else 8 (1d10+3) bludgeoning damage if it used two hands to make a melee attack, plus 3 (1d6) fire damage.
Check about quipper 5e monster now.
Azer Armor Monster 5e Attributes
| AC |
17 (Natural Armor, Shield)
|
|
Alignment
|
Lawful Neutral
|
| CHA | 10 |
| CON | 15 |
|
Challenge Rating
|
2 |
|
Condition Immunities
|
Poisoned |
| DEX | 12 |
| HP |
39 (6d8+12)
|
| INT | 12 |
| Immunities |
Fire, Poison
|
| Languages |
Ignan
|
|
Passive Perception
|
11
|
|
Roll 0
|
Warhammer 1d20 + 5 1d8+3+1d6
|
| STR |
17
|
|
Saving Throws
|
Con +4
|
|
Size
|
Medium
|
|
Speed
|
30 ft.
|
|
Type
|
elemental
|
|
WIS
|
13
|