Azer Monster D&D 5e (5th Edition)

Traits

Heated Body: A creature which does touches the azer or else hits it with a melee attack whenever it is within the 5ft. of it takes 5 (1d10) fire damage.

Heated Weapons: Whenever this azer hits by using the metal melee weapon, then it deals an extra 3 (1d6) fire damage (included in the attack).

Illumination: Mostly, this azer sheds bright light in the 10-foot radius and also in dim light for an additional 10 ft.

Actions:

Warhammer: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or else 8 (1d10+3) bludgeoning damage if it used two hands to make a melee attack, plus 3 (1d6) fire damage.

Check about quipper 5e monster now.

Azer Armor Monster 5e Attributes

AC
17 (Natural Armor, Shield)
Alignment
Lawful Neutral
CHA 10
CON 15
Challenge Rating
2
Condition Immunities
Poisoned
DEX 12
HP
39 (6d8+12)
INT 12
Immunities
Fire, Poison
Languages
Ignan
Passive Perception
11
Roll 0
Warhammer 1d20 + 5 1d8+3+1d6
STR
17
Saving Throws
Con +4
Size
Medium
Speed
30 ft.
Type
elemental
WIS
13

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