Barbed Devil Monster D&D 5e (5th Edition)

Traits

Barbed Hide: At the beginning of each of its turns and the barbed devil will deal 5 (1d10) piercing damage to any creature Grappling it.

Devil’s Sight: The magical darkness does not impede the devil’s Darkvision.

Magic Resistance: The Barbed devil has the advantage on the saving throws which are against to the spells and also other magical effects.

Actions

Multiattack: Actually, the devil can make three melee attacks: those are one with its tail and two with its claws. Alternatively, it have capability to use Hurl Flame twice.

Claw: Melee Weapon Attack: +6 to hit, reach 5 ft ., one target. Hit: 6 (1d6 + 3) piercing damage.

Tail: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Hurl Flame: Ranged Spell Attack: +5 to hit, range 150 ft., one target. Hit: 10 (3d6) fire damage. Whenever if the target has been a flammable object which is not being worn or carried and it also catches the fire.

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Barbed Devil Monster 5e Attributes

AC
15 (Natural Armor)
Alignment
Lawful Evil
CHA 14
CON 18
Challenge Rating
5
Condition Immunities
Poisoned
DEX
17
HP
110 (13d8+52)
INT 12
Immunities
Fire, Poison
Languages
Infernal, Telepathy 120 Ft.
Passive Perception
18
Resistances
Cold; Bludgeoning, Piercing, And Slashing From Nonmagical Attacks That Aren’t Silvered
Roll 0
Claw 1d20 + 6 1d6+3
Roll 1
Tail 1d20 + 6 2d6+3
Roll 2
Flame 1d20 + 5 3d6
STR
16
Saving Throws
Str +6, Con +7, Wis +5, Cha +5
Senses
Darkvision 120 Ft.
Size
Medium
Skills
Deception +5, Insight +5, Perception +8
Speed
30 ft.
Type
fiend (devil)
WIS
14

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