Bone Devil Monster D&D 5e (5th Edition)

Traits

Devil’s Sight: The magical darkness does not impede the devil’s Darkvision.

Magic Resistance: The Bone devil has the advantage on the saving throws which are against to the spells and also other magical effects.

Actions

Multiattack: Actually, the devil can make three melee attacks: those are one with its sting and two with its claws.

Claw: Melee Weapon Attack: +8 to hit, reach 10 ft ., one target. Hit: 8 (1d8 + 4) slashing damage

Sting: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage and also the target must be succeded on the DC 14 Constitution saving throw or else it will become poisoned for a minute. Actually, the target can repeat the saving throw at each of its ending turn and ending the effect on itself on a success.

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Bone Devil 5e Monsters Attributes

AC
19 (Natural Armor)
Alignment
Lawful Evil
CHA 16
CON 18
Challenge Rating
9
Condition Immunities
Poisoned
DEX 16
HP
142 (15d10+60)
INT 13
Immunities
Fire, Poison
Languages
Infernal, Telepathy 120 Ft.
Passive Perception
12
Resistances
Cold; Bludgeoning, Piercing, And Slashing From Nonmagical Attacks That Aren’t Silvered
Roll 0
Claw 1d20 + 8 1d8+4
Roll 2
Sting 1d20 + 8 2d8+4
STR
18
Saving Throws
Int +5, Wis +6, Cha +7
Senses
Darkvision 120 Ft.
Size
Large
Skills
Deception +7, Insight +6
Speed
40 ft., fly 40 ft.
Type
fiend (devil)
WIS
14

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