Traits
Amphibious: The chuul has a capability to breathe air and water.
Sense Magic: Actually, the chuul senses magic within a 120 feet of it at will. Otherwise this trait works like the detect magic spell but its not itself magical.
Actions
Multiattack: Basically, this chuul monster makes two pincer attacks. If the chuul has been grappling a creature and the chuul can also use its tentacles once.
Pincer: Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. Actually, the target have been grappled (escape DC 14) if it is either a larger or smaller creature and also the chuul does not have two other creatures grappled.
Tentacles : The creature which has grappled by the chuul must be succeed on DC 13 Constitution saving throw or else be poisoned for a minute. Until this poison ends and the target has paralyzed. Of course the target can repeat the saving throw at each of its ending turn, ending the effect on itself on a success.
Chuul Monster 5e Attributes
AC |
16 (Natural Armor)
|
Alignment |
Chaotic Evil
|
CHA | 5 |
CON | 16 |
Challenge Rating
|
4 |
Condition Immunities
|
Poisoned |
DEX | 10 |
HP |
93 (11d10+33)
|
INT | 5 |
Immunities | Poison |
Languages |
Understands Deep Speech But Can’t Speak
|
Passive Perception
|
14 |
Roll 0
|
Pincer 1d20 + 6 2d6+4
|
STR | 19 |
Senses |
Darkvision 60 Ft.
|
Size | Large |
Skills |
Perception +4
|
Speed |
30 ft., swim 30 ft.
|
Type |
aberration
|
WIS |
11
|
Click on lightning arrow 5e monster