Chuul Monster D&D 5e (5th Edition)

Traits

Amphibious: The chuul has a capability to breathe air and water.

Sense Magic: Actually, the chuul senses magic within a 120 feet of it at will. Otherwise this trait works like the detect magic spell but its not itself magical.

Actions

Multiattack: Basically, this chuul monster makes two pincer attacks. If the chuul has been grappling a creature and the chuul can also use its tentacles once.

Pincer: Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. Actually, the target have been grappled (escape DC 14) if it is either a larger or smaller creature and also the chuul does not have two other creatures grappled.

Tentacles : The creature which has grappled by the chuul must be succeed on DC 13 Constitution saving throw or else be poisoned for a minute. Until this poison ends and the target has paralyzed. Of course the target can repeat the saving throw at each of its ending turn, ending the effect on itself on a success.

Chuul Monster 5e Attributes

AC
16 (Natural Armor)
Alignment
Chaotic Evil
CHA 5
CON 16
Challenge Rating
4
Condition Immunities
Poisoned
DEX 10
HP
93 (11d10+33)
INT 5
Immunities Poison
Languages
Understands Deep Speech But Can’t Speak
Passive Perception
14
Roll 0
Pincer 1d20 + 6 2d6+4
STR 19
Senses
Darkvision 60 Ft.
Size Large
Skills
Perception +4
Speed
30 ft., swim 30 ft.
Type
aberration
WIS
11

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