Traits
Amphibious: The dragon turtle can breathe air and also water.
Actions
Multiattack: This dragon turtle can make three attacks: one with its bite and two with its claws. It can make one tail Attack in place of its two claw attacks.
Bite: Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.
Claw: Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.
Tail: Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. Suppose, if the target was a creature, it should succeed on a DC 20 Strength saving throw or it should be pushed up to 10 feet away from the dragon turtle and knocked prone.
Steam Breath (Recharge 5-6): This dragon turtle would exhales scalding steam within a 60-foot cone. Each and every creature in that specific area should make a DC 18 Constitution saving throw and also taking 52 (15d6) fire damage on a failed save, or even half as much damage on a successful one. Even though being Underwater doesn’t grant Resistance against this damage.
Do you know that d&d 5e gargoyle monster is having some useful attributes, those are helpful to you.
Attributes
| AC |
20 (Natural Armor)
|
| Alignment | Neutral |
| CHA | 12 |
| CON | 20 |
|
Challenge Rating
|
17 |
| DEX | 10 |
| HP |
341 (22d20+10)
|
| INT | 10 |
| Languages | Aquan, Draconic |
|
Passive Perception
|
11 |
| Resistances | Fire |
|
Roll 0
|
Bite 1d20 + 13 3d12+7
|
|
Roll 1
|
Claw 1d20 + 13 2d8+7
|
|
Roll 2
|
Tail 1d20 + 13 3d12+7
|
|
Roll 3
|
Steam Breath 1d20 + 0 15d6
|
| STR | 25 |
| Saving Throws |
Dex +6, Con +11, Wis +7
|
| Senses |
Darkvision 120 Ft.
|
| Size | Gargantuan |
| Speed |
20 ft., swim 40 ft.
|
| Type |
dragon
|
| WIS | 12 |