Dragon Turtle Monster D&D 5E (5th Edition)

Traits

Amphibious: The dragon turtle can breathe air and also water.

Actions

Multiattack: This dragon turtle can make three attacks: one with its bite and two with its claws. It can make one tail Attack in place of its two claw attacks.

Bite: Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.

Claw: Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.

Tail: Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. Suppose, if the target was a creature, it should succeed on a DC 20 Strength saving throw or it should be pushed up to 10 feet away from the dragon turtle and knocked prone.

Steam Breath (Recharge 5-6): This dragon turtle would exhales scalding steam within a 60-foot cone. Each and every creature in that specific area should make a DC 18 Constitution saving throw and also taking 52 (15d6) fire damage on a failed save, or even half as much damage on a successful one. Even though being Underwater doesn’t grant Resistance against this damage.

Do you know that d&d 5e gargoyle monster is having some useful attributes, those are helpful to you.

Attributes

AC
20 (Natural Armor)
Alignment Neutral
CHA 12
CON 20
Challenge Rating
17
DEX 10
HP
341 (22d20+10)
INT 10
Languages Aquan, Draconic
Passive Perception
11
Resistances Fire
Roll 0
Bite 1d20 + 13 3d12+7
Roll 1
Claw 1d20 + 13 2d8+7
Roll 2
Tail 1d20 + 13 3d12+7
Roll 3
Steam Breath 1d20 + 0 15d6
STR 25
Saving Throws
Dex +6, Con +11, Wis +7
Senses
Darkvision 120 Ft.
Size Gargantuan
Speed
20 ft., swim 40 ft.
Type
dragon
WIS 12

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