Dragon Turtle Monster D&D 5E (5th Edition)

Table of Contents

Traits

Amphibious: The dragon turtle can breathe air and also water.

Actions

Multiattack: This dragon turtle can make three attacks: one with its bite and two with its claws. It can make one tail Attack in place of its two claw attacks.

Bite: Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.

Claw: Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.

Tail: Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. Suppose, if the target was a creature, it should succeed on a DC 20 Strength saving throw or it should be pushed up to 10 feet away from the dragon turtle and knocked prone.

Steam Breath (Recharge 5-6): This dragon turtle would exhales scalding steam within a 60-foot cone. Each and every creature in that specific area should make a DC 18 Constitution saving throw and also taking 52 (15d6) fire damage on a failed save, or even half as much damage on a successful one. Even though being Underwater doesn’t grant Resistance against this damage.

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Attributes

AC
20 (Natural Armor)
Alignment Neutral
CHA 12
CON 20
Challenge Rating
17
DEX 10
HP
341 (22d20+10)
INT 10
Languages Aquan, Draconic
Passive Perception
11
Resistances Fire
Roll 0
Bite 1d20 + 13 3d12+7
Roll 1
Claw 1d20 + 13 2d8+7
Roll 2
Tail 1d20 + 13 3d12+7
Roll 3
Steam Breath 1d20 + 0 15d6
STR 25
Saving Throws
Dex +6, Con +11, Wis +7
Senses
Darkvision 120 Ft.
Size Gargantuan
Speed
20 ft., swim 40 ft.
Type
dragon
WIS 12

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