Traits
Innate Spellcasting: The glabrezu’s monster’s spellcasting ability is an intelligence (spell save DC 16). So the glabrezu can able to innately cast the following spells and also it requires no material components:
At will: Darkness, Detect Magic, Dispel Magic
1/day each: Confusion, fly, Power Word Stun
Magic Resistance: Here the glabrezu has an advantage on saving throws against to the spells and also the other magical effects.
Actions
Multiattack: This glabrezu can make four attacks: such as two with its pincers and two with its fists. Alternative to these attacks, it makes two attacks with its pincers and also casts one spell.
Pincer: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. Suppose the target is a medium or a smaller creature, it was grappled (escape DC 15). So the glabrezu has two pincers and though each of which can grapple only one target.
Fist: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.
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Attributes Of Glabrezu Monster
AC |
17 (Natural Armor)
|
Alignment |
Chaotic Evil
|
CHA | 16 |
CON | 21 |
Challenge Rating
|
9 |
Condition Immunities
|
Poisoned |
DEX | 15 |
HP |
157 (15d10+75)
|
INT | 19 |
Immunities | Poison |
Languages |
Abyssal, Telepathy 120 Ft.
|
Passive Perception
|
13 |
Resistances |
Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks
|
Roll 0
|
Pincer 1d20 + 9 2d10+5
|
Roll 1
|
Fist 1d20 + 9 2d4+2
|
STR | 20 |
Saving Throws
|
Str +9, Con +9, Wis +7, Cha +7
|
Senses |
Truesight 120 Ft.
|
Size | Large |
Speed |
40 ft.
|
Spell Book
|
Darkness, Detect Magic, Dispel Magic, Confusion, Fly, Power Word Stun
|
Type
|
fiend (demon)
|
WIS
|
17
|