Glabrezu Monster D&D 5E (5th Edition)

Traits

Innate Spellcasting: The glabrezu’s monster’s spellcasting ability is an intelligence (spell save DC 16). So the glabrezu can able to innately cast the following spells and also it requires no material components:

At will: Darkness, Detect Magic, Dispel Magic
1/day each: Confusion, fly, Power Word Stun

Magic Resistance: Here the glabrezu has an advantage on saving throws against to the spells and also the other magical effects.

Actions

Multiattack: This glabrezu can make four attacks: such as two with its pincers and two with its fists. Alternative to these attacks, it makes two attacks with its pincers and also casts one spell.

Pincer: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. Suppose the target is a medium or a smaller creature, it was grappled (escape DC 15). So the glabrezu has two pincers and though each of which can grapple only one target.

Fist: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.

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Attributes Of Glabrezu Monster

AC
17 (Natural Armor)
Alignment
Chaotic Evil
CHA 16
CON 21
Challenge Rating
9
Condition Immunities
Poisoned
DEX 15
HP
157 (15d10+75)
INT 19
Immunities Poison
Languages
Abyssal, Telepathy 120 Ft.
Passive Perception
13
Resistances
Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks
Roll 0
Pincer 1d20 + 9 2d10+5
Roll 1
Fist 1d20 + 9 2d4+2
STR 20
Saving Throws
Str +9, Con +9, Wis +7, Cha +7
Senses
Truesight 120 Ft.
Size Large
Speed
40 ft.
Spell Book
Darkness, Detect Magic, Dispel Magic, Confusion, Fly, Power Word Stun
Type
fiend (demon)
WIS
17

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