Traits
Rampage: Whenever the gnoll monster would reduce the creature to the 0 hit points by a melee attack on its turn and also the gnoll can take a bonus action to move up to half its speed and also make a bite attack.
Actions
Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Spear: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands for making a melee Attack.
Longbow: Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Attributes Of Gnoll Monster D&D 5E
AC |
15 (Hide Armor, Shield)
|
Alignment |
Chaotic Evil
|
CHA | 7 |
CON | 11 |
Challenge Rating
|
1/2 |
DEX | 12 |
HP |
22 (5d8)
|
INT | 6 |
Languages | Gnoll |
Passive Perception
|
10 |
Roll 0
|
1d20 + 4 1d4+2
|
Roll 1
|
1d20 + 4 1d6+2
|
Roll 2
|
1d20 + 3 1d8+1
|
STR
|
14 |
Senses
|
Darkvision 60 Ft.
|
Size
|
Medium
|
Speed
|
30 ft.
|
Type
|
humanoid (gnoll)
|
WIS
|
10
|