Ice Mephit Monster DnD 5E (5th Edition)

Traits

Death Burst: Whenever this Ice Mephit Monster dies then it explodes in a specific burst of the jagged ice. Each and every creature which are within 5 ft. of it must make a DC 10 dexterity saving throw, also taking 4 (1d8) slashing damage on the failed save, or else half as much damage on the successful one.

False Appearance: Because of the mephit would remains motionless and it is indistinguishable from an ordinary shard of ice.

Innate Spellcasting (1/Day): Actually, the mephit able to innately cast the fog cloud and also requiring none of the material components. Basically, it is innately spellcasting ability is charisma.

Actions

Claws: Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.

Frost Breath (Recharge 6): The mephit normally exhales the 15-foot cone of the cold air. Each and every creature in that specific area must be succeed on a DC 10 Dexterity saving throw and also taking 5 (2d4) cold damage on a failed save, or else half as much damage on the successful one.

Here are the attributes of flying sword 5e

Attributes Of Ice Mephit Monster

AC 11
Alignment
Neutral Evil
CHA 12
CON 10
Challenge Rating
1/2
Condition Immunities
Poisoned
DEX 13
HP
21 (6d6)
INT 9
Immunities
Cold, Poison
Languages
Aquan, Auran
Passive Perception
12
Roll 0
Claws 1d20 + 3 1d4+1
STR
7
Senses
Darkvision 60 Ft.
Size
Small
Skills
Perception +2, Stealth +3
Speed
30 ft., fly 30 ft.
Spell Book
Fog Cloud
Type
elemental
Vulnerabilities
Bludgeoning, Fire
WIS
11

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