Marilith Monster DnD 5E (5th Edition)

Traits

Magic Resistance: Basically, the Marilith Monster has an advantage on the saving throw against to the spells and also the other magical effects.

Magic Weapons: This marilith’s monster weapon attacks which are magical.

Reactive: The basical marilith able to take a reaction on each of its every turn in a combat.

Actions

Multiattack: The basical marilith able to make seven attacks: six by its longswords and also one with its tail.

Longsword: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Tail: The melee weapon attack: +9 to hit, reach 10 ft., one creature. Hit: 15 (2d10+4) bludgeoning damage. Suppose, the target is medium or even smaller, it is grappled (escape DC 19). Until unless this grapple ends and also the target is restraied and also the marilith can be automatically hit the target with its tail and also the Marilith can not make the tail attacks against to other targets.

Teleport: The marilith dnd 5e monster magically teleports and even along with any of the equipment that it is wearing or else carrying up to 120 feet to an unoccupied space it can be seen.

Reactions

Parry: The marilith can adds 5 to its AC which is against to one melee attack which would be hit it. To do so, the marilith monster must be seen the attacker and also be wielding a melee weapon.

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Attributes Of Marilith Monster

AC
18 (Natural Armor)
Alignment
Chaotic Evil
CHA 20
CON 20
Challenge Rating
16
Condition Immunities
Poisoned
DEX 20
HP
189 (18d10+90)
INT 18
Immunities Poison
Languages
Abyssal, Telepathy 120 Ft.
Passive Perception
13
Resistances
Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks
Roll 0
Longsword 1d20 + 9 2d8+4
Roll 1
Tail 1d20 + 9 2d10+4
STR 18
Saving Throws
Str +9, Con +10, Wis +8, Cha +10
Senses
Truesight 120 Ft.
Size Large
Speed
40 ft.
Type
fiend (demon)
WIS
16

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