Bearded Devil Monster D&D 5e (5th Edition)

Traits

Devil’s Sight: The magical darkness does not impede the devil’s Darkvision.

Magic Resistance: The Bearded Devil has an advantage on the saving throws which are against spells and also the other magical effects.

Steadfast: This Bearded devil can not be frightened while it can be seen an allied the creature within 30 feet of it.

Actions

Multiattack: The devil can make two attacks such as one with its beard and another one with its glaive.

Beard: Melee Weapon Attack: +5 to hit, reach 5ft., one creature. Hit: 6 (1d8+2) piercing damage and also the target must be succeeded on a DC 12 Constitution saving throw or else be poisoned for a minute. Whenever, while poisoned in this way and the target can not regain hit points. Actually, the target can repeat the saving throw at the each of its ending turn and ending the effect on itself on a success.

Glaive: Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage. Suppose, if your target is a creature other than an undead or else a construct but it must be succeeded on a DC 12 Constitution Saving Throw or lose 5 (1d10) hit points at the each of its starting turn because of an infernal wound.

But each time the devil do hits the wounded target with this attack and the damage dealt by the wound increases by 5 (1d10) also any of your chosen creature can take an action to stanch the wound with the successful DC 12

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Bearded Devil 5e Monsters Attributes

AC
13 (Natural Armor)
Alignment
Lawful Evil
CHA 11
CON 15
Challenge Rating
3
Condition Immunities
Poisoned
DEX 15
HP
52 (8d8+16)
INT 9
Immunities
Fire, Poison
Languages
Infernal, Telepathy 120 Ft.
Passive Perception
10
Resistances
Cold; Bludgeoning, Piercing, And Slashing From Nonmagical Attacks That Aren’t Silvered
Roll 0
Beard 1d20 + 5 1d8+2
Roll 1
Glaive 1d20 + 5 1d10+3
STR
16
Saving Throws
Str +5, Con +4, Wis +2
Senses
Darkvision 120 Ft.
Size
Medium
Speed
30 ft.
Type
fiend (devil)
WIS
11

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