Nightmare Monster DnD 5E (5th Edition)

Traits

Confer Fire Resistance: The nightmare monster can be granted the resistance to the fire damage for anyone riding it.

Illumination: This nightmare can be shed the brightest light in a 10-foot of a radius and even a dim light for an additional 10 feet.

Actions

Hooves: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.

Ethereal Stride: The nightmare dnd 5e monster and also up to three willing creatures within the 5 feet of it can magically enter the Ethereal plane from the material plane, or else vise versa.

Attributes Of Nightmare Monster

AC
13 (Natural Armor)
Alignment
Neutral Evil
CHA 15
CON 16
Challenge Rating
3
DEX 15
HP
68 (8d10+24)
INT 10
Immunities Fire
Languages
Understands Abyssal, Common, And Infernal But Can’t Speak
Passive Perception
11
Roll 0
Hooves 1d20 + 6 2d8+4+2d6
STR
18
Size
Large
Speed
60 ft., fly 90 ft.
Type
fiend
WIS
13

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