Casting Time: 1 action
Range: 90 feet
Components: V, S, M (a diamond worth at least 50 gp)
You do hurl a 4-inches diameter sphere of the energy at a creature which you can able to see within a appropriate range. Here you do chose acid, cold, fire, lightning, poison, or thunder for the type of the orb you create and also then make a ranged spell attack which is against to the target. Suppose, if the attack whenever hits then the creature will take 3d8 damage of the type whichever you chose.
At Higher Levels:
The damage always increases by 1d8 for each and every slot above the 1st level but this happens when you cast this chromatic orb spell by using the spell slot of the 2nd level or more than it.