Sahuagin Monster DnD 5E (5th Edition)

Traits

Blood Frenzy: Basically, this sahuagin monster has an advantage on the melee attack rolls which are against to any creature which doesn’t have all its Hit Points.

Limited Amphibiousness: Usually, this sahuagin dnd 5e monster able to breath air and also the water, but of course it always need to be submerged at least once every 4 hours for avoiding a Suffocating situation.

Shark Telepathy: The sahuagin monster dnd 5e able to magically command any of the shark within 120 ft of it, by simply using a using a limited Telepathy.

Actions

Multiattack: The sahuagin can make two melee attacks: Such as one with its bite and another one with its claws or else by a spear.

Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Claws: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.

Spear: Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Also the Hit:4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee Attack.

Attributes Of Sahuagin Monster DnD 5E

AC
12 (Natural Armor)
Alignment
Lawful Evil
CHA 9
CON 12
Challenge Rating
1/2
DEX 11
HP
22 (4d8+4)
INT 12
Languages Sahuagin
Passive Perception
15
Roll 0
Bite 1d20 + 3 1d4+1
Roll 1
Claws 1d20 + 3 1d4+1
Roll 2
One Handed 1d20 + 3 1d6+1
Roll 3
Two Handed 1d20 + 3 1d8+1
STR 13
Senses
Darkvision 120 Ft.
Size Medium
Skills
Perception +5
Speed
30 ft., swim 40 ft.
Type
humanoid (sahuagin)
WIS
13

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